Let’s learn
how to design photo-realistic chainmaille inlays like a pro!
This
is the method I use for
photos but it’s definitely
not the only way. Hopefully you find this helpful, all the same.
Also, this
is specifically for photo-based inlay patterns. Lower detail inlays
and sprites are their own animal, worthy of their own tutorial.
Photos may require some
lighting and color correction up front, but low-detail inlays often
need a lot of pixel-by-pixel cleanup and smoothing at the end. I’ll
try to put one together someday.
0. Find A Good Picture
1. Tools You’ll Need
2. GIMP – Setting Up Your Palette
3. GIMP – Resizing
4. GIMP - Recoloring and Indexing Colors
5. Irregular Grid Painter (IGP)
6. IGP - Pattern Instructions
7. Final Thoughts
1. Tools You’ll Need
2. GIMP – Setting Up Your Palette
3. GIMP – Resizing
4. GIMP - Recoloring and Indexing Colors
5. Irregular Grid Painter (IGP)
6. IGP - Pattern Instructions
7. Final Thoughts
0.
Find A Good Picture
Colorful and dynamic helps. Subtle shadows tend to become dark voids. Keep in mind, the more detailed your base image, the more outrageously large your inlay will need to be to keep that detail.
So,
without further ado, I’ve found the perfect muse, and HIS NAME IS
JOHN CENA! /Trumpets
First
things first, convert your starting image to PNG or something else
small and lossless. Saving as a JPG later on will screw up your
perfectly indexed colors and will probably crash IGP. I also
recommend saving each action/step as a different file. This method is
destructive and we’re going to create a lot of variations until we
find something that works.
1.
Tools You’ll Need
Install
GIMP - https://www.gimp.org/
It’s
a free, open-source photo editor that is thankfully still well
supported. Other programs like Paint.net, Photoshop or Affinity Photo
work too, but the terminology and tools may be different.
Download
IGP (Irregular Grid Painter) - http://www.zlosk.com/pgmg/igp/
There
are other chainmaille inlay tools out there, but I’ve never used
them. It’s a little clunky but it gets the job done.
2.
GIMP – Setting Up Your Palette
In
GIMP, go to [Windows > Dockable Dialogs > Palettes] to open the
Palettes dialog.
Create
a new palette and double click to open it.
Inside your new palette:
[○]
Add columns to make it easier to see.
[+]
Add a ton of generic color swatches.
[↑]
Define the colors by double clicking each tile and changing the "HTML
notation" field to the below list of hex codes, one by one.
The palette should save automatically as you make changes.
E9AECA
/ Pink
D95B8D
/ Rose
AA2A2A
/ Red
CC790E
/ Rose
EBE9A0
/ Pale Yellow
F0EA00
/Yellow
88BA1F
/ Lime
376C02
/ Green
CAE3D3
/ Sea Foam
7CC2D3
/ Sky Blue
2159BA
/ Blue
A9ACDA
/ Lavender
480AD8
/ Purple
8D0AD8
/ Violet
1E2020
/ Black
6C747B
/ Black Ice
EBEDED
/ Bright Silver
D5AC33
/ Gold
B0A984
/ Champagne
5E452B
/ Bronze
F1F3F0
/ Frost (Matte Bright Silver)
If a
color doesn't match the ring colors you have access to, change it or
get rid of it. Ex, the 4th color, EBE9A0 / "Pale Yellow",
was a temporary color that The Ring Lord carried a few years ago. I keep
it in my palette, because I still have a bunch.
3.
GIMP - Resizing
If
you want to make a pattern out of anything other than sprites or
pixel art, you're probably going to want to shrink it down to
something manageable. For instance, a 100 x 100 pixel icon equals
10,000 rings. That's a lot of work! However, if you make it smaller,
you may lose a lot of detail. You'll have to find your own balance
between ring count and detail.
3a.
Squashing Your Image
Another
thing to consider is that chainmaille patterns don't necessarily have
square "pixels". I mostly use AR 4.0 rings (18swg 3/16"
or 16swg 1/4"), which act like tall, stretched out,
crescent-shaped pixels when woven as European 4-1. Everything here
assumes we want to use AR 4.0 rings.
To
compensate for the stretch, go to [Image > Scale Image] and resize
only the vertical dimension to 75%. Make sure to unlink the
horizontal dimension for this part.
Don't worry! It'll stretch out to normal proportions when we make the chainmaille pattern.
3b.
Resize your squashed image again.
The
squashed image went from 1080x1440 to 1080x1080, which is still way
too large. If you were to making a chainmaille inlay of the image
as-is, it would take 1,166,400 rings. O_O
Go
back to [Image > Scale Image] and shrink both dimensions by %. Pay
attention to the previewed dimensions. Multiply them together to get
your total ring count. In this case, 108 x 108 pixels equals 11,664 total rings. Try out a bunch of different %s to see how
much detail is lost and how many rings it will take. Keep in mind
that you'll lose even more detail later when you apply the limited
color palette, so don’t go too small.
5%
54x54 = 2,916 rings (~9 hours of weaving at my personal rate)
7%
76x76 = 5,776 rings (18 hours)
10%
108x108 = 11,664 rings (36.5 hours)
15%
162x162 = 26,244 rings (82 hours)
My
love for and dedication to John Cena only extends to the end of this
tutorial, so I'm going to stick with 10%. If you're his #1 fan and
have an irresponsible amount of money and time on your hands, crank
it up to 15%!
4.
GIMP - Recoloring and Indexing Colors
In
GIMP, go to [Image > Mode > Indexed] to pull up the Indexed
Colors dialog.
Select
your custom palette from the list, select one of the available
“Dithering” algorithms and click “Convert”. GIMP will then
try it’s best to give the impression of the old colors when seen from a distance by grouping unlike colors together. Some algorithms are better in
certain situations. See below. Up close, they all look like hot garbage.
Dang. Looks like a Warhol painting.
For
this kind of application, the two Floyd algorithms are best. Normal
and Position really shine when working with less-detailed or
posterized photos. See below. For what it’s worth, Floyd still
looks great. However, from my experience with weaving inlays, the
random noise present in Floyd makes the instructions VERY hard to
read. Position is noisy, but at least it’s consistent.
There
are many other dithering algorithms out there and not every program’s
version outputs the same result. If you want to make tons of inlays,
it’s worth
researching.
5.
Irregular Grid Painter (IGP)
Finally
the chainmaille part! IGP turns images into a chainmaille patterns,
but be careful with the file formats and sizes you use. It’s a
fragile program and tends to crash if it feels overwhelmed.
In
IGP, go to [File > Open] and open your indexed image of choice.
Go to [Patterns > Maille > European > 4-1: 4.4AR - ... - Right Way] to set the chainmaille pattern I use for 18swg 3/16” inlays. The rings are realistically bunched together, like it’s hanging. But, play around with the other options. You can always switch back.
Go to [Patterns > Maille > European > 4-1: 4.4AR - ... - Right Way] to set the chainmaille pattern I use for 18swg 3/16” inlays. The rings are realistically bunched together, like it’s hanging. But, play around with the other options. You can always switch back.
Finally,
go to [File > Save Patterned Picture] and save as a PNG.
That
looks a lot better than I expected...
If
anything looks off, you can tweak individual pixels in Paint. Just
make sure to only use existing colors from the indexed color palette.
You can technically paint in IGP, but it doesn't let you eye-drop the
colors in the image. Any new variations in colors will screw up this
next part.
6.
IGP - Pattern Instructions
In
IGP, click "Count Colors". This will display a slightly cramped list and count of every color used in the image.
Double-click each RGB code and rename them however you like. I recommend shorthand codes, like SF for "Seafoam" or GD for "Gold".
Open the text file.
If
everything went smoothly, you should have a shopping list of rings
you’ll need and a GIANT list of rows for the pattern. In the example
below, Row 1 starts with "1: SF-1 CH-1 GD-1 PY-1...", which means 1x Sea Foam (SF) ring, followed by 1x
Champagne, 1x Gold and 1x Pale Yellow ring, etc. Every row has 108
rings and there are 108 rows.
It’s
VERY easy to lose your place, so I recommend reformatting and
printing the entire text file so you can cross out completed areas as
you go. Also, remember to reference the full-sized patterned image on your computer
to make sure the rows you’re working on line up vertically.
Speaking from experience, it really sucks to realize you accidentally
offset a couple of rows by one pixel an hour ago and you have to take
it all apart and try again.
7.
Final Thoughts
For
funsies and because I think they’re worthwhile to learn from, I
produced the full patterned images for the % and B/W dithered images.
I
mentioned earlier that recoloring pulls out another layer of detail.
Case in point. 7% looks more like Corey Taylor than John Cena and 5%
looks like Odo. All were done with Floyd (Reduced Bleed). If I was
doing the 10% version for real, I would go back to the original image
and lighten up the face (Dodge tool on a very low opacity) to soften
some of the harsher shadows and lighten up his skin and shirt a
little bit.
If
you want to go the posterized/outline route, none of the algorithms
are truly awful. But if I were doing it for real, I would want to
manually piece together a hybrid image using the background from
Normal, the highlights of Floyd and the shadows from
Position (with some manual tweaks).
Updates:
200613 - Step 6 simplified. I didn't know you could double-click and rename the RGB color codes directly in IGP. Always learning!
Wow! Thanks so much for sharing.
ReplyDeletehell yeah! very concise and detailed, even for an inlay noob.
ReplyDelete